I have written a Silverlight Minesweepe game in October 2008. I just published an improved version on Silver Arcade which support right mouse click. I implemented it using the following RightMouseTrigger. You can set the SetHandled property to true. This stops the MouseRightButtonDown event from bubbling to it's parent.
I really love Behaviors, Actions and Triggers. I hope you like it too.
public class RightMouseTrigger : EventTriggerBase<Control> {
protectedoverridestring GetEventName() {
return"MouseRightButtonDown";
}
#region SetHandled Dependency Property
///<summary>
/// Get or Sets the SetHandled dependency property.
///</summary>
publicbool SetHandled {
get { return (bool)GetValue(SetHandledProperty); }
set { SetValue(SetHandledProperty, value); }
}
///<summary>
/// Identifies the SetHandled dependency property.
/// This enables animation, styling, binding, etc...
///</summary>
publicstaticreadonlyDependencyProperty SetHandledProperty =
DependencyProperty.Register("SetHandled",
typeof(bool),
typeof(RightMouseTrigger),
newPropertyMetadata(true));
#endregion SetHandled Dependency Property
protectedoverridevoid OnEvent(EventArgs eventArgs) {
var ea = eventArgs asMouseButtonEventArgs;
if (ea != null && SetHandled) {
ea.Handled = true;
}
base.OnEvent(eventArgs);
}
}
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