The possibility to create your own Markup Extensions where added to UWP in the Windows Falls Creators Update SDK (16299, 1709). I only used it once. I created an OnDevice Markup Extensions which I added to the Windows Community Toolkit.
Last month Pedro Lamas wrote the blog post Making the case for XAML Markup Extensions. He demonstrates a FontIconExtension which he uses to shorten the XAML of an AppBarButton. I love his solution. His blog post inspired me to write some new Markup Extensions with the same goal, short XAML.
Demo project
In the following page I have 2 Rectanges, 2 Borders and 2 Buttons inside a vertical StackPanel. The first Rectangle, Border and Button use the traditional (long) XAML syntax. The second ones use the Markup Extension which I created. The XAML is much shorter which makes it for me easier to write and read.
<Page x:Class="XamlMarkupExtensionsDemo.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:XamlMarkupExtensionsDemo" xmlns:me="using:XamlMarkupExtensionsDemo.MarkupExtensions" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"> <Grid> <StackPanel Spacing="16" Margin="16"> <Rectangle Height="80"> <Rectangle.Fill> <ImageBrush ImageSource="https://png.pngtree.com/thumb_back/fw800/back_pic/03/70/72/5257b6c12d89875.jpg" /> </Rectangle.Fill> </Rectangle> <Rectangle Height="80" Fill="{me:ImageBrush Source='https://png.pngtree.com/thumb_back/fw800/back_pic/03/70/72/5257b6c12d89875.jpg' }" /> <Border Height="80"> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Red" /> <GradientStop Color="Green" Offset="1" /> </LinearGradientBrush> </Border.Background> </Border> <Border Height="80" Background="{me:GradientBrush Start=Red, Stop=Green}" /> <StackPanel Orientation="Horizontal" Spacing="12"> <Button Click="ButtonUndo_Click" Width="160" FontSize="32"> <Button.Content> <TextBlock> <Run FontFamily="Segoe MDL2 Assets" FontSize="24" Text="" /> <Run Text=" Undo" /> </TextBlock> </Button.Content> <Button.KeyboardAccelerators> <KeyboardAccelerator Key="Z" Modifiers="Control" /> </Button.KeyboardAccelerators> </Button> <Button Content="{me:GlyphAndText Glyph='', GlyphFontSize=24, Text='Redo'}" me:KeyboardAcceleratorExtension.KeyboardAccelerator="{me:KeyboardAccelerator Key=Y, Modifiers=Control}" Click="ButtonRedo_Click" Width="160" FontSize="32" /> </StackPanel> </StackPanel> </Grid> </Page>
The Rectangle uses an ImageBrush Markup Extension which reduces 3 lines of XAML markup. The Border uses a GradientBrush Markup Extension which reduces 8 lines of XAML markup. The Button uses a GlyphAndText and a KeyboardAccelerator Markup Extensions which reduces 10 lines of XAML markup. I have set up my Visual Studio/Blend Text Editor to 'position each attribute on a separate line'.
This page renders like this:
ImageBrush Markup Extension
The ImageBrushExtension can be used to create an ImageBrush with a Source, Stretch and Opacity.
[MarkupExtensionReturnType(ReturnType = typeof(ImageBrush))] public class ImageBrushExtension : MarkupExtension { public string Source { get; set; } public Stretch Stretch { get; set; } = Stretch.Fill; public double Opacity { get; set; } = 1.0; protected override object ProvideValue() { return new ImageBrush() { Stretch = this.Stretch, Opacity = this.Opacity, ImageSource = new BitmapImage { UriSource = new Uri(Source), } }; } }
GradientBrush Markup Extension
The GradientBrushExtension can be used to create a GradientBrush with Start and Stop colors and points.
[MarkupExtensionReturnType(ReturnType = typeof(GradientBrush))] public class GradientBrushExtension : MarkupExtension { public Color Start { get; set; } public Color Stop { get; set; } public Point StartPoint { get; set; } = new Point(0.5, 0); public Point EndPoint { get; set; } = new Point(0.5, 1); protected override object ProvideValue() { var gb = new LinearGradientBrush() { StartPoint = this.StartPoint, EndPoint = this.EndPoint, }; gb.GradientStops.Add(new GradientStop() { Color = Start, }); gb.GradientStops.Add(new GradientStop() { Color = Stop, Offset = 1, }); return gb; } }
GlyphAndText Markup Extension
The GlyphAndTextExtension can be used to create a TextBlock with a Glyph and a Text.
[MarkupExtensionReturnType(ReturnType = typeof(TextBlock))] public class GlyphAndTextExtension : MarkupExtension { public string Glyph { get; set; } public double GlyphFontSize { get; set; } = 14; public string Text { get; set; } public FontFamily FontFamily { get; set; } = new FontFamily("Segoe MDL2 Assets"); protected override object ProvideValue() { var tb = new TextBlock(); tb.Inlines.Add(new Run { Text = this.Glyph, FontSize = this.GlyphFontSize, FontFamily = this.FontFamily, }); tb.Inlines.Add(new Run { Text = " " + this.Text }); return tb; } }
KeyboardAccelerator Markup Extension
The KeyboardAcceleratorExtension can be used to a create KeyboardAccelerator with a Key and Modifiers. It also contains a KeyboardAccelerator attached property which allows you to add it to the KeyboardAccelerators collection of a UIElement.
[MarkupExtensionReturnType(ReturnType = typeof(KeyboardAccelerator))] public class KeyboardAcceleratorExtension : MarkupExtension { /// <summary> /// Identifies the KeyboardAccelerator attachted property. This enables animation, styling, binding, etc... /// </summary> public static readonly DependencyProperty KeyboardAcceleratorProperty = DependencyProperty.RegisterAttached("KeyboardAccelerator", typeof(UIElement), typeof(KeyboardAcceleratorExtension), new PropertyMetadata(default(object), OnKeyboardAcceleratorChanged)); /// <summary> /// Gets or sets the virtual key (used in conjunction with one or more modifier keys) /// for a keyboard shortcut (accelerator). /// </summary> public VirtualKey Key { get; set; } /// <summary> /// Gets or sets the virtual key used to modify another keypress for a keyboard shortcut /// (accelerator). /// </summary> public VirtualKeyModifiers Modifiers { get; set; } /// <summary> /// Gets the value of the KeyboardAccelerator attached property from the specified FrameworkElement. /// </summary> public static object GetKeyboardAccelerator(DependencyObject obj) { return (object)obj.GetValue(KeyboardAcceleratorProperty); } /// <summary> /// KeyboardAccelerator changed handler. /// </summary> /// <param name="d">FrameworkElement that changed its KeyboardAccelerator attached property.</param> /// <param name="e">DependencyPropertyChangedEventArgs with the new and old value.</param> private static void OnKeyboardAcceleratorChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { if (d is FrameworkElement source) { var value = (KeyboardAccelerator)e.NewValue; source.KeyboardAccelerators.Add(value); } } /// <summary> /// Returns a KeyboardAccelerator with the Key and Modifiers set /// </summary> /// <returns></returns> protected override object ProvideValue() { return new KeyboardAccelerator() { Key = this.Key, Modifiers = this.Modifiers, }; } /// <summary> /// Sets the value of the KeyboardAccelerator attached property to the specified FrameworkElement. /// </summary> /// <param name="obj">The object on which to set the KeyboardAccelerator attached property.</param> /// <param name="value">The property value to set.</param> public static void SetKeyboardAccelerator(DependencyObject obj, object value) { obj.SetValue(KeyboardAcceleratorProperty, value); } }
The code
I have published the code on GitHub. I hope you like it. Maybe it will inspire you too to create Markup Extensions.
Fons
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